Pathfinder Wondrous Items


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Pathfinder Wondrous Items

Here I'm going to show you a selection of wondrous items, staves, rods, and rings. They will all be specific items which do more than simply hold a particular spell just to keep things interesting. 20. Stat-boosting belts and headbands. A giant belt to grant Giant's Strength.


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Construction Requirements. Craft Wondrous Item, Cat's Grace; Cost 2,000 gp (+2), 8,000 gp (+4), 18,000 gp (+6) First he pays the 2,000 gp. Then we assume 4 days have passed (1d/1,000gp of market price) Then he rolls his check to see if he suceeded: 1d20 + 7 (maxed out craft) + 2 (master craftsmen) + 3 (misc modifier for being a class skill) + 2.


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Pathfinder Wondrous Items

DESCRIPTION. This crystalline carving looks like a hand-sized tree leaf. It is usually worn around the neck on a strap so it is within easy reach, but can be affixed to a belt or clothing just like a badge. While falling, the bearer can snap and destroy the snapleaf as an immediate action to gain the benefits of feather fall and invisibility.


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Wondrous items are diverse. Some must be worn in a specific magic item slot in order to work, while others must merely be possessed and utilized. "Wondrous item" is a catchall category for anything that doesn't fall into other groups such as weapons, staves, and so on. Anyone can use a wondrous item, unless the item specifies otherwise.


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Pathfinder Wondrous Items

"Wondrous item" is a catchall category for anything that doesn't fall into other groups, such as weapons, staves, and so on. Anyone can use a wondrous item, unless the item specifies otherwise. There are two main categories of wondrous items: slotted and slotless.


Pathfinder Wondrous Items

What Are Wondrous Items, and How Do They Work? Pathfinder First Edition and Pathfinder Second Edition categorize their magic items differently. So for the purposes of our article here, we are going to give a quick look at both, but mostly use Pathfinder First Edition's terminology. Pathfinder 1st Edition


Pathfinder Wondrous Items

The term "wondrous item" is a catchall description for anything that doesn't fall into other groups, such as weapons, staves, and so on. Anyone can use a wondrous item, unless the item specifies otherwise. There are two main categories of wondrous items: slotted and slotless.


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Wondrous items with charges can never be intelligent. Extradimensional Spaces A number of spells and magic items utilize extradimensional spaces, such as rope trick, a bag of holding, a handy haversack, and a portable hole. These spells and magic items create a tiny pocket space that does not exist in any dimension.


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On the sidebar, try the Pathfinder Guides page, there is a section waay down the page on magic, and mundane items. Some guides are old, but they are all great reads. Also the different character class guides there, usually have some mention of good magic items to grab. Once you've picked a PC to play, find the relevant guides and have a read.


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You can create wondrous items, a type of magic item. Prerequisites: Caster level 3rd. Benefit: You can create a wide variety of magic wondrous items. Crafting a wondrous item takes 1 day for each 1,000 gp in its price. To create a wondrous item, you must use up raw materials costing half of its base price.


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Horn of Judgment. 15,000 gp. Horn of the Tritons. 15,000 gp. Lucky Horseshoe (Communal) 15,000 gp. Figurine of Wondrous Power (Obsidian Raven) 15,000 gp. Ring Of The Cacodaemon.