Boots of the ShadowWalker D&D Boots Dnd dragons, Dungeons and dragons homebrew, Dungeons


Boots of the ShadowWalker

Ranger: Gloom Stalker Conclave. Gloom stalkers are at home in the darkest places: deep under the earth, in gloomy alleyways, in primeval forests, and wherever else the light dims. Most folk enter such places with trepidation, but a gloom stalker ventures boldly into the darkness, seeking to ambush threats before they can reach the broader world.


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nightwalker Search Results All Results Characters Compendium Spells Items Monsters Vehicles Forums Returning 17 results for 'nightwalker'. Nightwalker Monsters Annihilating Aura.


Nightwalker Nightshade monstrous undead composed of shadow and evil Pathfinder PFRPG DND D

Shadow Walkers are the embodiment of the darkness that seeps in from the Shadowfell. The darkness within a Shadow Walker changes thier physiology from the inside. With their power either inherited, or gifted from the Raven Queen herself, they keep balance against the light of the material realm. Creating a Shadow Walker https://imgur.com/a/VJBw2Xw


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Ranger Archetype Shadow Walker Dungeons and dragons classes, Dnd dragons, D&d dungeons and

A nightwalker was a type of nightshade, a sentient undead monster from the Plane of Shadow, also known as the Shadowfell. It was unnatural and malicious, and it took delight in the corruption and suffering of others. It was a creature of both death and shadows and had enormous powers over darkness. [3] [2]


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Shadow Walker A figure in dark robes slips into an ally, when his pursuers turn the corner, he is gone, slipped into the shadows. He steps out of the darkness in the halls of a stone castle. He walks down the hall counting the doors on his right, when he gets to the third, he stops.


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Society Shadow walkers are primarily solitary beings. There are is no real shadow walker society, only the void to which they are bound. They fear the light like a plague, which can severely damage their amorphous bodies. People tell tales of how the shadow walkers scheme nightly to eliminate the night.


[ART][OC] ShadarKai Horizon Walker DnD Rpg character portrait, Concept art characters

Shadow walkers are comfortable in light, darkness, and the shadows in between. Fetchling rogues naturally gravitate toward becoming shadow walkers, but shadow walkers exist among other creatures both above and below the surface. Expanded Sight (Su) At 1st level, a shadow walker gains darkvision with a range of 30 feet.


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10 Rudocini OP • 2 yr. ago Boots of the Shadow-walker Rare Wondrous Item (Boots), Requires Attunement Three times per turn you may use 5 feet of your movement to teleport behind a creature within 15 feet of you that you can see, that is within 5 feet of a creature hostile to it.


Boots of the ShadowWalker D&D Boots Dnd dragons, Dungeons and dragons homebrew, Dungeons

Shadow Walk ( Player's Handbook v.3.5, p. 277) Illusion ( Shadow ) Level: Bard 5 , Sorcerer 6 , Wizard 6 , Beguiler 6 , Sha'ir 6 , Death Master 6 , Halfling 7, Sloth 7, Components: V , S , Casting Time: 1 standard action Range: Touch Target: Up to one touched creature/level Duration: 1 hour/level (D) Saving Throw: Will negates Spell Resistance: Yes


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Magic Resistance. The shadow walker has advantage on saving throws against spells and other magical effects. Light Sensitivity. While in bright light, the shadow walker has disadvantage on attack rolls, as well as on Wisdom ( Perception) checks that rely on sight. Shadow's Sight. Magical darkness doesn't impede the shadow walker's darkvision .


DnD 5e Homebrew — Huckster and Shadow Weaver Rogues by... Dungeons And Dragons Classes, Dungeons

INT 6 (-2) WIS 10 (+0) CHA 8 (-1) Skills Stealth +4 Damage Vulnerabilities Radiant Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities Necrotic, Poison Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained


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If you're playing D&D 5e, the Rogue gets Uncanny Dodge at level 5, which allows them to use their reaction to halve the damage dealt from an attack rather than just reducing it by 1d4, which will be better than the boot's ability 99.9% of the time. Plus they don't have to be in dim light for Uncanny Dodge to work.


Ranger Archetype Altered Version of AshenGT's Shadow Walker r/UnearthedArcana

14 hit Points: 297 (22d12 + 154) Speed: 40ft., fly 40ft. Str 22 Dex 19 Con 24 Wis 9 Int 6 Cha 8 Saving Throws: Con: +13 Damage Resistances: acid, cold, fire, lightning, thunder; and bludgeoning, piercing and slashing from nonmagical attacks Damage Immunities: necrotic, poison Condition Immunities:


Night Walker by BenWootten Monster concept art, Dark fantasy art, Dark creatures

Shadow Walkers Class Requirements Level Advancement Hit Points Attack Rolls Saving Throws Proficiencies Weapon Proficiencies Nonweapon Proficiencies Thief Skills Backstabbing Thieves' Cant Spell Abilities Special Abilities Night Vision Shadow Aura Shadow Cloak Shadow Form Faerûnian Rogue Kits Rogues of the Dales Rogues of the Elven Wood


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The Ways of Shadow monk already does this, but the Archfey Warlock's 3rd Levelspell Blink would extremly increase their mobility, while Vampiric Touch can increase their survivablity. I also thought about adding Rogue for sneak attack, but this either doesn't work well with this, or it's some kind of overkill.